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-rw-r--r--tex/context/base/supp-ran.lua94
1 files changed, 64 insertions, 30 deletions
diff --git a/tex/context/base/supp-ran.lua b/tex/context/base/supp-ran.lua
index 7997db8f6..4968e8cfc 100644
--- a/tex/context/base/supp-ran.lua
+++ b/tex/context/base/supp-ran.lua
@@ -10,23 +10,31 @@ if not modules then modules = { } end modules ['supp-ran'] = {
local report_system = logs.reporter("system","randomizer")
-local math = math
-local context, commands = context, commands
+local trace_random = false trackers.register("system.randomizer", function(v) trace_random = v end)
+local trace_random_mp = false trackers.register("system.randomizer.mp",function(v) trace_random_mp = v end)
-local random, randomseed, round, seed, last = math.random, math.randomseed, math.round, false, 1
+local insert, remove = table.insert, table.remove
-local maxcount = 2^30-1 -- 1073741823
+local math = math
+local context = context
+local implement = interfaces.implement
-local function setrandomseedi(n,comment)
- if not n then
- -- n = 0.5 -- hack
- end
+local random = math.random
+local randomseed = math.randomseed
+local round = math.round
+local stack = { }
+local last = 1
+local maxcount = 2^30-1 -- 1073741823
+
+local function setrandomseedi(n)
if n <= 1 then
n = n * maxcount
+ elseif n < 1000 then
+ n = n * 1000
end
n = round(n)
- if false then
- report_system("setting seed to %s (%s)",n,comment or "normal")
+ if trace_random then
+ report_system("setting seed to %s",n)
end
randomseed(n)
last = random(0,maxcount) -- we need an initial value
@@ -34,40 +42,66 @@ end
math.setrandomseedi = setrandomseedi
-function commands.getrandomcounta(min,max)
+local function getrandomnumber(min,max)
last = random(min,max)
- context(last)
-end
-
-function commands.getrandomcountb(min,max)
- last = random(min,max)/65536
- context(last)
+ return last
end
-function commands.setrandomseed(n)
+local function setrandomseed(n)
last = n
setrandomseedi(n)
end
-function commands.getrandomseed(n)
- context(last)
+local function getrandomseed()
+ return last
+end
+
+local function getmprandomnumber()
+ last = random(0,4095)
+ if trace_random_mp then
+ report_system("using mp seed %s",last)
+ end
+ return last
end
-- maybe stack
-function commands.freezerandomseed(n)
- if seed == false or seed == nil then
- seed = last
- setrandomseedi(seed,"freeze",seed)
+local function pushrandomseed()
+ insert(stack,last)
+ if trace_random then
+ report_system("pushing seed %s",last)
end
- if n then
- randomseed(n)
+end
+
+local function reuserandomseed(n)
+ local seed = stack[#stack]
+ if seed then
+ if trace_random then
+ report_system("reusing seed %s",last)
+ end
+ randomseed(seed)
end
end
-function commands.defrostrandomseed()
- if seed ~= false then
- setrandomseedi(seed,"defrost",seed) -- was last (bug)
- seed = false
+local function poprandomseed()
+ local seed = remove(stack)
+ if seed then
+ if trace_random then
+ report_system("popping seed %s",seed)
+ end
+ randomseed(seed)
end
end
+
+-- todo: also open up in utilities.randomizer.*
+
+implement { name = "getrandomnumber", actions = { getrandomnumber, context }, arguments = { "integer", "integer" } }
+implement { name = "getrandomdimen", actions = { getrandomnumber, context }, arguments = { "dimen", "dimen" } }
+implement { name = "getrandomfloat", actions = { getrandomnumber, context }, arguments = { "number", "number" } }
+implement { name = "getmprandomnumber", actions = { getmprandomnumber, context } }
+implement { name = "setrandomseed", actions = { setrandomseed }, arguments = { "integer" } }
+implement { name = "getrandomseed", actions = { getrandomseed, context } }
+implement { name = "pushrandomseed", actions = { pushrandomseed } }
+implement { name = "poprandomseed", actions = { poprandomseed } }
+implement { name = "reuserandomseed", actions = { reuserandomseed } }
+