diff options
Diffstat (limited to 'tex/context/base/node-fin.lua')
-rw-r--r-- | tex/context/base/node-fin.lua | 716 |
1 files changed, 708 insertions, 8 deletions
diff --git a/tex/context/base/node-fin.lua b/tex/context/base/node-fin.lua index 63a5ef83e..2e62ebcb5 100644 --- a/tex/context/base/node-fin.lua +++ b/tex/context/base/node-fin.lua @@ -41,12 +41,92 @@ local unsetvalue = attributes.unsetvalue -- these two will be like trackers -function states.enabletriggering () triggering = true end -function states.disabletriggering() triggering = false end +function states.enabletriggering() + triggering = true +end +function states.disabletriggering() + triggering = false +end -nodes.plugindata = nil +-- the following code is no longer needed due to the new backend +-- but we keep it around for a while as an example +-- +-- states.collected = states.collected or { } +-- +-- storage.register("states/collected", states.collected, "states.collected") +-- +-- local collected = states.collected +-- +-- function states.collect(str) +-- collected[#collected+1] = str +-- end +-- +-- function states.flush() +-- if #collected > 0 then +-- for i=1,#collected do +-- context(collected[i]) -- we're in context mode anyway +-- end +-- collected = { } +-- states.collected = collected +-- end +-- end +-- +-- function states.check() +-- logs.report("states",concat(collected,"\n")) +-- end + +-- we used to do the main processor loop here and call processor for each node +-- but eventually this was too much a slow down (1 sec on 23 for 120 pages mk) +-- so that we moved looping to the processor itself; this may lead to a bit of +-- duplicate code once that we have more state handlers --- inheritance: -0x7FFFFFFF -- we can best use nil and skip ! +-- local function process_attribute(head,plugin) -- head,attribute,enabled,initializer,resolver,processor,finalizer +-- local namespace = plugin.namespace +-- if namespace.enabled ~= false then -- this test will go away +-- starttiming(attributes) -- in principle we could delegate this to the main caller +-- local done, used, ok = false, nil, false +-- local attribute = namespace.attribute or numbers[plugin.name] -- todo: plugin.attribute +-- local processor = plugin.processor +-- if processor then +-- local initializer = plugin.initializer +-- local resolver = plugin.resolver +-- local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip ! +-- if initializer then +-- initializer(namespace,attribute,head) +-- end +-- head, ok = processor(namespace,attribute,head,inheritance) +-- if ok then +-- local finalizer = plugin.finalizer +-- if finalizer then +-- head, ok, used = finalizer(namespace,attribute,head) +-- if used then +-- local flusher = plugin.flusher +-- if flusher then +-- head = flusher(namespace,attribute,head,used) +-- end +-- end +-- end +-- done = true +-- end +-- end +-- stoptiming(attributes) +-- return head, done +-- else +-- return head, false +-- end +-- end +-- +-- function nodes.installattributehandler(plugin) -- we need to avoid this nested function +-- return function(head) +-- return process_attribute(head,plugin) +-- end +-- end + +-- An experiment: lean and mean functions. It is not really faster but +-- with upcoming functionality it might make a difference, e.g. features +-- like 'casing' and 'italics' can be called a lot so there it makes sense. + +nodes.plugindata = nil local template = [[ local plugin = nodes.plugindata @@ -66,10 +146,8 @@ if not processor then elseif initializer or finalizer or resolver then return function(head) starttiming(attributes) - local done, used, ok, inheritance = false, nil, false, nil - if resolver then - inheritance = resolver() - end + local done, used, ok = false, nil, false + local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip ! if initializer then initializer(namespace,attribute,head) end @@ -150,6 +228,309 @@ end -- we need to deal with literals too (reset as well as oval) -- if id == glyph_code or (id == whatsit_code and stack.subtype == pdfliteral_code) or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then +-- local function process(namespace,attribute,head,inheritance,default) -- one attribute +-- local stack, done = head, false +-- while stack do +-- local id = stack.id +-- if id == glyph_code or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code +-- local c = stack[attribute] +-- if c then +-- if default and c == inheritance then +-- if current ~= default then +-- head = insert_node_before(head,stack,copy_node(nsdata[default])) +-- current = default +-- done = true +-- end +-- elseif current ~= c then +-- head = insert_node_before(head,stack,copy_node(nsdata[c])) +-- current = c +-- done = true +-- end +-- -- here ? compare selective +-- if id == glue_code then --leader +-- -- same as *list +-- local content = stack.leader +-- if content then +-- local savedcurrent = current +-- local ci = content.id +-- if ci == hlist_code or ci == vlist_code then +-- -- else we reset inside a box unneeded, okay, the downside is +-- -- that we trigger color in each repeated box, so there is room +-- -- for improvement here +-- current = 0 +-- end +-- local ok = false +-- if nstrigger and stack[nstrigger] then +-- local outer = stack[attribute] +-- if outer ~= inheritance then +-- stack.leader, ok = process(namespace,attribute,content,inheritance,outer) +-- else +-- stack.leader, ok = process(namespace,attribute,content,inheritance,default) +-- end +-- else +-- stack.leader, ok = process(namespace,attribute,content,inheritance,default) +-- end +-- current = savedcurrent +-- done = done or ok +-- end +-- end +-- elseif default and inheritance then +-- if current ~= default then +-- head = insert_node_before(head,stack,copy_node(nsdata[default])) +-- current = default +-- done = true +-- end +-- elseif current > 0 then +-- head = insert_node_before(head,stack,copy_node(nsnone)) +-- current = 0 +-- done = true +-- end +-- elseif id == hlist_code or id == vlist_code then +-- local content = stack.list +-- if content then +-- local ok = false +-- if nstrigger and stack[nstrigger] then +-- local outer = stack[attribute] +-- if outer ~= inheritance then +-- stack.list, ok = process(namespace,attribute,content,inheritance,outer) +-- else +-- stack.list, ok = process(namespace,attribute,content,inheritance,default) +-- end +-- else +-- stack.list, ok = process(namespace,attribute,content,inheritance,default) +-- end +-- done = done or ok +-- end +-- end +-- stack = stack.next +-- end +-- return head, done +-- end + +-- local function process(namespace,attribute,head,inheritance,default) -- one attribute +-- local stack, done = head, false + +-- local function check() +-- local c = stack[attribute] +-- if c then +-- if default and c == inheritance then +-- if current ~= default then +-- head = insert_node_before(head,stack,copy_node(nsdata[default])) +-- current = default +-- done = true +-- end +-- elseif current ~= c then +-- head = insert_node_before(head,stack,copy_node(nsdata[c])) +-- current = c +-- done = true +-- end +-- elseif default and inheritance then +-- if current ~= default then +-- head = insert_node_before(head,stack,copy_node(nsdata[default])) +-- current = default +-- done = true +-- end +-- elseif current > 0 then +-- head = insert_node_before(head,stack,copy_node(nsnone)) +-- current = 0 +-- done = true +-- end +-- return c +-- end + +-- local function nested(content) +-- if nstrigger and stack[nstrigger] then +-- local outer = stack[attribute] +-- if outer ~= inheritance then +-- return process(namespace,attribute,content,inheritance,outer) +-- else +-- return process(namespace,attribute,content,inheritance,default) +-- end +-- else +-- return process(namespace,attribute,content,inheritance,default) +-- end +-- end + +-- while stack do +-- local id = stack.id +-- if id == glyph_code then +-- check() +-- elseif id == glue_code then +-- local content = stack.leader +-- if content and check() then +-- local savedcurrent = current +-- local ci = content.id +-- if ci == hlist_code or ci == vlist_code then +-- -- else we reset inside a box unneeded, okay, the downside is +-- -- that we trigger color in each repeated box, so there is room +-- -- for improvement here +-- current = 0 +-- end + +-- local ok = false +-- stack.leader, ok = nested(content) +-- done = done or ok + +-- current = savedcurrent +-- end +-- elseif id == hlist_code or id == vlist_code then +-- local content = stack.list +-- if content then + +-- local ok = false +-- stack.list, ok = nested(content) +-- done = done or ok + +-- end +-- elseif id == rule_code then +-- if stack.width ~= 0 then +-- check() +-- end +-- end +-- stack = stack.next +-- end +-- return head, done +-- end + +-- local function process(namespace,attribute,head,inheritance,default) -- one attribute +-- local stack, done = head, false +-- while stack do +-- local id = stack.id +-- if id == glyph_code then +-- -- begin of check +-- local c = stack[attribute] +-- if c then +-- if default and c == inheritance then +-- if current ~= default then +-- head = insert_node_before(head,stack,copy_node(nsdata[default])) +-- current = default +-- done = true +-- end +-- elseif current ~= c then +-- head = insert_node_before(head,stack,copy_node(nsdata[c])) +-- current = c +-- done = true +-- end +-- elseif default and inheritance then +-- if current ~= default then +-- head = insert_node_before(head,stack,copy_node(nsdata[default])) +-- current = default +-- done = true +-- end +-- elseif current > 0 then +-- head = insert_node_before(head,stack,copy_node(nsnone)) +-- current = 0 +-- done = true +-- end +-- -- end of check +-- elseif id == glue_code then +-- local content = stack.leader +-- if content then +-- -- begin of check +-- local c = stack[attribute] +-- if c then +-- if default and c == inheritance then +-- if current ~= default then +-- head = insert_node_before(head,stack,copy_node(nsdata[default])) +-- current = default +-- done = true +-- end +-- elseif current ~= c then +-- head = insert_node_before(head,stack,copy_node(nsdata[c])) +-- current = c +-- done = true +-- end +-- -- begin special to this check +-- local savedcurrent = current +-- local ci = content.id +-- if ci == hlist_code or ci == vlist_code then +-- -- else we reset inside a box unneeded, okay, the downside is +-- -- that we trigger color in each repeated box, so there is room +-- -- for improvement here +-- current = 0 +-- end +-- -- begin nested -- +-- local ok = false +-- if nstrigger and stack[nstrigger] then +-- local outer = stack[attribute] +-- if outer ~= inheritance then +-- stack.leader, ok = process(namespace,attribute,content,inheritance,outer) +-- else +-- stack.leader, ok = process(namespace,attribute,content,inheritance,default) +-- end +-- else +-- stack.leader, ok = process(namespace,attribute,content,inheritance,default) +-- end +-- -- end nested -- +-- done = done or ok +-- current = savedcurrent +-- -- end special to this check +-- elseif default and inheritance then +-- if current ~= default then +-- head = insert_node_before(head,stack,copy_node(nsdata[default])) +-- current = default +-- done = true +-- end +-- elseif current > 0 then +-- head = insert_node_before(head,stack,copy_node(nsnone)) +-- current = 0 +-- done = true +-- end +-- -- end of check +-- end +-- elseif id == hlist_code or id == vlist_code then +-- local content = stack.list +-- if content then +-- -- begin nested -- +-- local ok +-- if nstrigger and stack[nstrigger] then +-- local outer = stack[attribute] +-- if outer ~= inheritance then +-- stack.list, ok = process(namespace,attribute,content,inheritance,outer) +-- else +-- stack.list, ok = process(namespace,attribute,content,inheritance,default) +-- end +-- else +-- stack.list, ok = process(namespace,attribute,content,inheritance,default) +-- end +-- -- end nested -- +-- done = done or ok +-- end +-- elseif id == rule_code then +-- if stack.width ~= 0 then +-- -- begin of check +-- local c = stack[attribute] +-- if c then +-- if default and c == inheritance then +-- if current ~= default then +-- head = insert_node_before(head,stack,copy_node(nsdata[default])) +-- current = default +-- done = true +-- end +-- elseif current ~= c then +-- head = insert_node_before(head,stack,copy_node(nsdata[c])) +-- current = c +-- done = true +-- end +-- elseif default and inheritance then +-- if current ~= default then +-- head = insert_node_before(head,stack,copy_node(nsdata[default])) +-- current = default +-- done = true +-- end +-- elseif current > 0 then +-- head = insert_node_before(head,stack,copy_node(nsnone)) +-- current = 0 +-- done = true +-- end +-- -- end of check +-- end +-- end +-- stack = stack.next +-- end +-- return head, done +-- end + local function process(namespace,attribute,head,inheritance,default) -- one attribute local stack = head local done = false @@ -252,6 +633,184 @@ states.process = process -- state changes while the main state stays the same (like two glyphs following -- each other with the same color but different color spaces e.g. \showcolor) +-- local function selective(namespace,attribute,head,inheritance,default) -- two attributes +-- local stack, done = head, false +-- while stack do +-- local id = stack.id +-- -- we need to deal with literals too (reset as well as oval) +-- -- if id == glyph_code or (id == whatsit_code and stack.subtype == pdfliteral_code) or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code +-- if id == glyph_code -- or id == disc_code +-- or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code +-- local c = stack[attribute] +-- if c then +-- if default and c == inheritance then +-- if current ~= default then +-- local data = nsdata[default] +-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) +-- current = default +-- done = true +-- end +-- else +-- local s = stack[nsselector] +-- if current ~= c or current_selector ~= s then +-- local data = nsdata[c] +-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) +-- current = c +-- current_selector = s +-- done = true +-- end +-- end +-- elseif default and inheritance then +-- if current ~= default then +-- local data = nsdata[default] +-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) +-- current = default +-- done = true +-- end +-- elseif current > 0 then +-- head = insert_node_before(head,stack,copy_node(nsnone)) +-- current, current_selector, done = 0, 0, true +-- end +-- if id == glue_code then -- leader +-- -- same as *list +-- local content = stack.leader +-- if content then +-- local savedcurrent = current +-- local ci = content.id +-- if ci == hlist_code or ci == vlist_code then +-- -- else we reset inside a box unneeded, okay, the downside is +-- -- that we trigger color in each repeated box, so there is room +-- -- for improvement here +-- current = 0 +-- end +-- local ok = false +-- if nstrigger and stack[nstrigger] then +-- local outer = stack[attribute] +-- if outer ~= inheritance then +-- stack.leader, ok = selective(namespace,attribute,content,inheritance,outer) +-- else +-- stack.leader, ok = selective(namespace,attribute,content,inheritance,default) +-- end +-- else +-- stack.leader, ok = selective(namespace,attribute,content,inheritance,default) +-- end +-- current = savedcurrent +-- done = done or ok +-- end +-- end +-- elseif id == hlist_code or id == vlist_code then +-- local content = stack.list +-- if content then +-- local ok = false +-- if nstrigger and stack[nstrigger] then +-- local outer = stack[attribute] +-- if outer ~= inheritance then +-- stack.list, ok = selective(namespace,attribute,content,inheritance,outer) +-- else +-- stack.list, ok = selective(namespace,attribute,content,inheritance,default) +-- end +-- else +-- stack.list, ok = selective(namespace,attribute,content,inheritance,default) +-- end +-- done = done or ok +-- end +-- end +-- stack = stack.next +-- end +-- return head, done +-- end + +-- local function selective(namespace,attribute,head,inheritance,default) -- two attributes +-- local stack, done = head, false + +-- local function check() +-- local c = stack[attribute] +-- if c then +-- if default and c == inheritance then +-- if current ~= default then +-- local data = nsdata[default] +-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) +-- current = default +-- done = true +-- end +-- else +-- local s = stack[nsselector] +-- if current ~= c or current_selector ~= s then +-- local data = nsdata[c] +-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) +-- current = c +-- current_selector = s +-- done = true +-- end +-- end +-- elseif default and inheritance then +-- if current ~= default then +-- local data = nsdata[default] +-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) +-- current = default +-- done = true +-- end +-- elseif current > 0 then +-- head = insert_node_before(head,stack,copy_node(nsnone)) +-- current, current_selector, done = 0, 0, true +-- end +-- return c +-- end + +-- local function nested(content) +-- if nstrigger and stack[nstrigger] then +-- local outer = stack[attribute] +-- if outer ~= inheritance then +-- return selective(namespace,attribute,content,inheritance,outer) +-- else +-- return selective(namespace,attribute,content,inheritance,default) +-- end +-- else +-- return selective(namespace,attribute,content,inheritance,default) +-- end +-- end + +-- while stack do +-- local id = stack.id +-- if id == glyph_code then +-- check() +-- elseif id == glue_code then +-- local content = stack.leader +-- if content and check() then +-- -- local savedcurrent = current +-- -- local ci = content.id +-- -- if ci == hlist_code or ci == vlist_code then +-- -- -- else we reset inside a box unneeded, okay, the downside is +-- -- -- that we trigger color in each repeated box, so there is room +-- -- -- for improvement here +-- -- current = 0 +-- -- end + +-- local ok = false +-- stack.leader, ok = nested(content) +-- done = done or ok + +-- -- current = savedcurrent +-- end +-- elseif id == hlist_code or id == vlist_code then +-- local content = stack.list +-- if content then + +-- local ok = false +-- stack.list, ok = nested(content) +-- done = done or ok + +-- end +-- elseif id == rule_code then +-- if stack.width ~= 0 then +-- check() +-- end +-- end +-- stack = stack.next +-- end +-- return head, done +-- end + local function selective(namespace,attribute,head,inheritance,default) -- two attributes local stack = head local done = false @@ -355,6 +914,77 @@ states.selective = selective -- Todo: make a better stacker. Keep track (in attribute) about nesting level. Not -- entirely trivial and a generic solution is nicer (compares to the exporter). +-- local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise +-- local stack, done = head, false +-- local current, depth = default or 0, 0 +-- +-- local function check() +-- local a = stack[attribute] +-- if a then +-- if current ~= a then +-- head = insert_node_before(head,stack,copy_node(nsdata[a])) +-- depth = depth + 1 +-- current, done = a, true +-- end +-- elseif default > 0 then +-- -- +-- elseif current > 0 then +-- head = insert_node_before(head,stack,copy_node(nsnone)) +-- depth = depth - 1 +-- current, done = 0, true +-- end +-- return a +-- end +-- +-- while stack do +-- local id = stack.id +-- if id == glyph_code then +-- check() +-- elseif id == glue_code then +-- local content = stack.leader +-- if content and check() then +-- local ok = false +-- stack.leader, ok = stacked(namespace,attribute,content,current) +-- done = done or ok +-- end +-- elseif id == hlist_code or id == vlist_code then +-- local content = stack.list +-- if content then +-- -- the problem is that broken lines gets the attribute which can be a later one +-- if nslistwise then +-- local a = stack[attribute] +-- if a and current ~= a and nslistwise[a] then -- viewerlayer / needs checking, see below +-- local p = current +-- current, done = a, true +-- head = insert_node_before(head,stack,copy_node(nsdata[a])) +-- stack.list = stacked(namespace,attribute,content,current) +-- head, stack = insert_node_after(head,stack,copy_node(nsnone)) +-- current = p +-- else +-- local ok = false +-- stack.list, ok = stacked(namespace,attribute,content,current) +-- done = done or ok +-- end +-- else +-- local ok = false +-- stack.list, ok = stacked(namespace,attribute,content,current) +-- done = done or ok +-- end +-- end +-- elseif id == rule_code then +-- if stack.width ~= 0 then +-- check() +-- end +-- end +-- stack = stack.next +-- end +-- while depth > 0 do +-- head = insert_node_after(head,stack,copy_node(nsnone)) +-- depth = depth - 1 +-- end +-- return head, done +-- end + local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise local stack = head local done = false @@ -436,6 +1066,76 @@ states.stacked = stacked -- experimental +-- local function stacker(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise +-- nsbegin() +-- local current, previous, done, okay = head, head, false, false +-- local attrib = default or unsetvalue +-- +-- local function check() +-- local a = current[attribute] or unsetvalue +-- if a ~= attrib then +-- local n = nsstep(a) +-- if n then +-- -- !!!! TEST CODE !!!! +-- -- head = insert_node_before(head,current,copy_node(nsdata[tonumber(n)])) -- a +-- head = insert_node_before(head,current,n) -- a +-- end +-- attrib, done, okay = a, true, true +-- end +-- return a +-- end +-- +-- while current do +-- local id = current.id +-- if id == glyph_code then +-- check() +-- elseif id == glue_code then +-- local content = current.leader +-- if content and check() then +-- -- tricky as a leader has to be a list so we cannot inject before +-- local _, ok = stacker(namespace,attribute,content,attrib) +-- done = done or ok +-- end +-- elseif id == hlist_code or id == vlist_code then +-- local content = current.list +-- if not content then +-- -- skip +-- elseif nslistwise then +-- local a = current[attribute] +-- if a and attrib ~= a and nslistwise[a] then -- viewerlayer +-- done = true +-- head = insert_node_before(head,current,copy_node(nsdata[a])) +-- current.list = stacker(namespace,attribute,content,a) +-- head, current = insert_node_after(head,current,copy_node(nsnone)) +-- else +-- local ok = false +-- current.list, ok = stacker(namespace,attribute,content,attrib) +-- done = done or ok +-- end +-- else +-- local ok = false +-- current.list, ok = stacker(namespace,attribute,content,default) +-- done = done or ok +-- end +-- elseif id == rule_code then +-- if current.width ~= 0 then +-- check() +-- end +-- end +-- previous = current +-- current = current.next +-- end +-- if okay then +-- local n = nsend() +-- if n then +-- -- !!!! TEST CODE !!!! +-- -- head = insert_node_after(head,previous,copy_node(nsdata[tostring(n)])) +-- head = insert_node_after(head,previous,n) +-- end +-- end +-- return head, done +-- end + local function stacker(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise nsbegin() local current = head |