diff options
Diffstat (limited to 'tex/context/base/node-fin.lua')
-rw-r--r-- | tex/context/base/node-fin.lua | 2444 |
1 files changed, 1222 insertions, 1222 deletions
diff --git a/tex/context/base/node-fin.lua b/tex/context/base/node-fin.lua index 2e62ebcb5..e95725d29 100644 --- a/tex/context/base/node-fin.lua +++ b/tex/context/base/node-fin.lua @@ -1,1222 +1,1222 @@ -if not modules then modules = { } end modules ['node-fin'] = { - version = 1.001, - comment = "companion to node-fin.mkiv", - author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", - copyright = "PRAGMA ADE / ConTeXt Development Team", - license = "see context related readme files", -} - --- this module is being reconstructed --- local functions, only slightly slower - -local next, type, format = next, type, string.format - -local attributes, nodes, node = attributes, nodes, node - -local copy_node = node.copy -local find_tail = node.slide - -local nodecodes = nodes.nodecodes -local whatcodes = nodes.whatcodes - -local glyph_code = nodecodes.glyph -local disc_code = nodecodes.disc -local glue_code = nodecodes.glue -local rule_code = nodecodes.rule -local whatsit_code = nodecodes.whatsit -local hlist_code = nodecodes.hlist -local vlist_code = nodecodes.vlist - -local pdfliteral_code = whatcodes.pdfliteral - -local states = attributes.states -local numbers = attributes.numbers -local a_trigger = attributes.private('trigger') -local triggering = false - -local starttiming = statistics.starttiming -local stoptiming = statistics.stoptiming -local loadstripped = utilities.lua.loadstripped -local unsetvalue = attributes.unsetvalue - --- these two will be like trackers - -function states.enabletriggering() - triggering = true -end -function states.disabletriggering() - triggering = false -end - --- the following code is no longer needed due to the new backend --- but we keep it around for a while as an example --- --- states.collected = states.collected or { } --- --- storage.register("states/collected", states.collected, "states.collected") --- --- local collected = states.collected --- --- function states.collect(str) --- collected[#collected+1] = str --- end --- --- function states.flush() --- if #collected > 0 then --- for i=1,#collected do --- context(collected[i]) -- we're in context mode anyway --- end --- collected = { } --- states.collected = collected --- end --- end --- --- function states.check() --- logs.report("states",concat(collected,"\n")) --- end - --- we used to do the main processor loop here and call processor for each node --- but eventually this was too much a slow down (1 sec on 23 for 120 pages mk) --- so that we moved looping to the processor itself; this may lead to a bit of --- duplicate code once that we have more state handlers - --- local function process_attribute(head,plugin) -- head,attribute,enabled,initializer,resolver,processor,finalizer --- local namespace = plugin.namespace --- if namespace.enabled ~= false then -- this test will go away --- starttiming(attributes) -- in principle we could delegate this to the main caller --- local done, used, ok = false, nil, false --- local attribute = namespace.attribute or numbers[plugin.name] -- todo: plugin.attribute --- local processor = plugin.processor --- if processor then --- local initializer = plugin.initializer --- local resolver = plugin.resolver --- local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip ! --- if initializer then --- initializer(namespace,attribute,head) --- end --- head, ok = processor(namespace,attribute,head,inheritance) --- if ok then --- local finalizer = plugin.finalizer --- if finalizer then --- head, ok, used = finalizer(namespace,attribute,head) --- if used then --- local flusher = plugin.flusher --- if flusher then --- head = flusher(namespace,attribute,head,used) --- end --- end --- end --- done = true --- end --- end --- stoptiming(attributes) --- return head, done --- else --- return head, false --- end --- end --- --- function nodes.installattributehandler(plugin) -- we need to avoid this nested function --- return function(head) --- return process_attribute(head,plugin) --- end --- end - --- An experiment: lean and mean functions. It is not really faster but --- with upcoming functionality it might make a difference, e.g. features --- like 'casing' and 'italics' can be called a lot so there it makes sense. - -nodes.plugindata = nil - -local template = [[ -local plugin = nodes.plugindata -local starttiming = statistics.starttiming -local stoptiming = statistics.stoptiming -local namespace = plugin.namespace -local attribute = namespace.attribute or attributes.numbers[plugin.name] -local processor = plugin.processor -local initializer = plugin.initializer -local resolver = plugin.resolver -local finalizer = plugin.finalizer -local flusher = plugin.flusher -if not processor then - return function(head) - return head, false - end -elseif initializer or finalizer or resolver then - return function(head) - starttiming(attributes) - local done, used, ok = false, nil, false - local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip ! - if initializer then - initializer(namespace,attribute,head) - end - head, ok = processor(namespace,attribute,head,inheritance) - if ok then - if finalizer then - head, ok, used = finalizer(namespace,attribute,head) - if used and flusher then - head = flusher(namespace,attribute,head,used) - end - end - done = true - end - stoptiming(attributes) - return head, done - end -else - return function(head) - starttiming(attributes) - local head, done = processor(namespace,attribute,head) - stoptiming(attributes) - return head, done - end -end -nodes.plugindata = nil -]] - -function nodes.installattributehandler(plugin) - nodes.plugindata = plugin - return loadstripped(template)() -end - --- the injectors - -local insert_node_before = node.insert_before -local insert_node_after = node.insert_after - -local nsdata, nsnone, nslistwise, nsforced, nsselector, nstrigger -local current, current_selector, done = 0, 0, false -- nb, stack has a local current ! -local nsbegin, nsend - -function states.initialize(namespace,attribute,head) - nsdata = namespace.data - nsnone = namespace.none - nsforced = namespace.forced - nsselector = namespace.selector - nslistwise = namespace.listwise - nstrigger = triggering and namespace.triggering and a_trigger - current = 0 - current_selector = 0 - done = false -- todo: done cleanup - nsstep = namespace.resolve_step - if nsstep then - nsbegin = namespace.resolve_begin - nsend = namespace.resolve_end - nspush = namespace.push - nspop = namespace.pop - end -end - -function states.finalize(namespace,attribute,head) -- is this one ok? - if current > 0 and nsnone then - local id = head.id - if id == hlist_code or id == vlist_code then - local list = head.list - if list then - head.list = insert_node_before(list,list,copy_node(nsnone)) - end - else - head = insert_node_before(head,head,copy_node(nsnone)) - end - return head, true, true - end - return head, false, false -end - --- disc nodes can be ignored --- we need to deal with literals too (reset as well as oval) --- if id == glyph_code or (id == whatsit_code and stack.subtype == pdfliteral_code) or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then - --- local function process(namespace,attribute,head,inheritance,default) -- one attribute --- local stack, done = head, false --- while stack do --- local id = stack.id --- if id == glyph_code or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code --- local c = stack[attribute] --- if c then --- if default and c == inheritance then --- if current ~= default then --- head = insert_node_before(head,stack,copy_node(nsdata[default])) --- current = default --- done = true --- end --- elseif current ~= c then --- head = insert_node_before(head,stack,copy_node(nsdata[c])) --- current = c --- done = true --- end --- -- here ? compare selective --- if id == glue_code then --leader --- -- same as *list --- local content = stack.leader --- if content then --- local savedcurrent = current --- local ci = content.id --- if ci == hlist_code or ci == vlist_code then --- -- else we reset inside a box unneeded, okay, the downside is --- -- that we trigger color in each repeated box, so there is room --- -- for improvement here --- current = 0 --- end --- local ok = false --- if nstrigger and stack[nstrigger] then --- local outer = stack[attribute] --- if outer ~= inheritance then --- stack.leader, ok = process(namespace,attribute,content,inheritance,outer) --- else --- stack.leader, ok = process(namespace,attribute,content,inheritance,default) --- end --- else --- stack.leader, ok = process(namespace,attribute,content,inheritance,default) --- end --- current = savedcurrent --- done = done or ok --- end --- end --- elseif default and inheritance then --- if current ~= default then --- head = insert_node_before(head,stack,copy_node(nsdata[default])) --- current = default --- done = true --- end --- elseif current > 0 then --- head = insert_node_before(head,stack,copy_node(nsnone)) --- current = 0 --- done = true --- end --- elseif id == hlist_code or id == vlist_code then --- local content = stack.list --- if content then --- local ok = false --- if nstrigger and stack[nstrigger] then --- local outer = stack[attribute] --- if outer ~= inheritance then --- stack.list, ok = process(namespace,attribute,content,inheritance,outer) --- else --- stack.list, ok = process(namespace,attribute,content,inheritance,default) --- end --- else --- stack.list, ok = process(namespace,attribute,content,inheritance,default) --- end --- done = done or ok --- end --- end --- stack = stack.next --- end --- return head, done --- end - --- local function process(namespace,attribute,head,inheritance,default) -- one attribute --- local stack, done = head, false - --- local function check() --- local c = stack[attribute] --- if c then --- if default and c == inheritance then --- if current ~= default then --- head = insert_node_before(head,stack,copy_node(nsdata[default])) --- current = default --- done = true --- end --- elseif current ~= c then --- head = insert_node_before(head,stack,copy_node(nsdata[c])) --- current = c --- done = true --- end --- elseif default and inheritance then --- if current ~= default then --- head = insert_node_before(head,stack,copy_node(nsdata[default])) --- current = default --- done = true --- end --- elseif current > 0 then --- head = insert_node_before(head,stack,copy_node(nsnone)) --- current = 0 --- done = true --- end --- return c --- end - --- local function nested(content) --- if nstrigger and stack[nstrigger] then --- local outer = stack[attribute] --- if outer ~= inheritance then --- return process(namespace,attribute,content,inheritance,outer) --- else --- return process(namespace,attribute,content,inheritance,default) --- end --- else --- return process(namespace,attribute,content,inheritance,default) --- end --- end - --- while stack do --- local id = stack.id --- if id == glyph_code then --- check() --- elseif id == glue_code then --- local content = stack.leader --- if content and check() then --- local savedcurrent = current --- local ci = content.id --- if ci == hlist_code or ci == vlist_code then --- -- else we reset inside a box unneeded, okay, the downside is --- -- that we trigger color in each repeated box, so there is room --- -- for improvement here --- current = 0 --- end - --- local ok = false --- stack.leader, ok = nested(content) --- done = done or ok - --- current = savedcurrent --- end --- elseif id == hlist_code or id == vlist_code then --- local content = stack.list --- if content then - --- local ok = false --- stack.list, ok = nested(content) --- done = done or ok - --- end --- elseif id == rule_code then --- if stack.width ~= 0 then --- check() --- end --- end --- stack = stack.next --- end --- return head, done --- end - --- local function process(namespace,attribute,head,inheritance,default) -- one attribute --- local stack, done = head, false --- while stack do --- local id = stack.id --- if id == glyph_code then --- -- begin of check --- local c = stack[attribute] --- if c then --- if default and c == inheritance then --- if current ~= default then --- head = insert_node_before(head,stack,copy_node(nsdata[default])) --- current = default --- done = true --- end --- elseif current ~= c then --- head = insert_node_before(head,stack,copy_node(nsdata[c])) --- current = c --- done = true --- end --- elseif default and inheritance then --- if current ~= default then --- head = insert_node_before(head,stack,copy_node(nsdata[default])) --- current = default --- done = true --- end --- elseif current > 0 then --- head = insert_node_before(head,stack,copy_node(nsnone)) --- current = 0 --- done = true --- end --- -- end of check --- elseif id == glue_code then --- local content = stack.leader --- if content then --- -- begin of check --- local c = stack[attribute] --- if c then --- if default and c == inheritance then --- if current ~= default then --- head = insert_node_before(head,stack,copy_node(nsdata[default])) --- current = default --- done = true --- end --- elseif current ~= c then --- head = insert_node_before(head,stack,copy_node(nsdata[c])) --- current = c --- done = true --- end --- -- begin special to this check --- local savedcurrent = current --- local ci = content.id --- if ci == hlist_code or ci == vlist_code then --- -- else we reset inside a box unneeded, okay, the downside is --- -- that we trigger color in each repeated box, so there is room --- -- for improvement here --- current = 0 --- end --- -- begin nested -- --- local ok = false --- if nstrigger and stack[nstrigger] then --- local outer = stack[attribute] --- if outer ~= inheritance then --- stack.leader, ok = process(namespace,attribute,content,inheritance,outer) --- else --- stack.leader, ok = process(namespace,attribute,content,inheritance,default) --- end --- else --- stack.leader, ok = process(namespace,attribute,content,inheritance,default) --- end --- -- end nested -- --- done = done or ok --- current = savedcurrent --- -- end special to this check --- elseif default and inheritance then --- if current ~= default then --- head = insert_node_before(head,stack,copy_node(nsdata[default])) --- current = default --- done = true --- end --- elseif current > 0 then --- head = insert_node_before(head,stack,copy_node(nsnone)) --- current = 0 --- done = true --- end --- -- end of check --- end --- elseif id == hlist_code or id == vlist_code then --- local content = stack.list --- if content then --- -- begin nested -- --- local ok --- if nstrigger and stack[nstrigger] then --- local outer = stack[attribute] --- if outer ~= inheritance then --- stack.list, ok = process(namespace,attribute,content,inheritance,outer) --- else --- stack.list, ok = process(namespace,attribute,content,inheritance,default) --- end --- else --- stack.list, ok = process(namespace,attribute,content,inheritance,default) --- end --- -- end nested -- --- done = done or ok --- end --- elseif id == rule_code then --- if stack.width ~= 0 then --- -- begin of check --- local c = stack[attribute] --- if c then --- if default and c == inheritance then --- if current ~= default then --- head = insert_node_before(head,stack,copy_node(nsdata[default])) --- current = default --- done = true --- end --- elseif current ~= c then --- head = insert_node_before(head,stack,copy_node(nsdata[c])) --- current = c --- done = true --- end --- elseif default and inheritance then --- if current ~= default then --- head = insert_node_before(head,stack,copy_node(nsdata[default])) --- current = default --- done = true --- end --- elseif current > 0 then --- head = insert_node_before(head,stack,copy_node(nsnone)) --- current = 0 --- done = true --- end --- -- end of check --- end --- end --- stack = stack.next --- end --- return head, done --- end - -local function process(namespace,attribute,head,inheritance,default) -- one attribute - local stack = head - local done = false - local check = false - local leader = nil - while stack do - local id = stack.id - if id == glyph_code then - check = true - elseif id == glue_code then - leader = stack.leader - if leader then - check = true - end - elseif id == hlist_code or id == vlist_code then - local content = stack.list - if content then - -- begin nested -- - local ok - if nstrigger and stack[nstrigger] then - local outer = stack[attribute] - if outer ~= inheritance then - stack.list, ok = process(namespace,attribute,content,inheritance,outer) - else - stack.list, ok = process(namespace,attribute,content,inheritance,default) - end - else - stack.list, ok = process(namespace,attribute,content,inheritance,default) - end - -- end nested -- - done = done or ok - end - elseif id == rule_code then - check = stack.width ~= 0 - end - -- much faster this way than using a check() and nested() function - if check then - local c = stack[attribute] - if c then - if default and c == inheritance then - if current ~= default then - head = insert_node_before(head,stack,copy_node(nsdata[default])) - current = default - done = true - end - elseif current ~= c then - head = insert_node_before(head,stack,copy_node(nsdata[c])) - current = c - done = true - end - if leader then - local savedcurrent = current - local ci = leader.id - if ci == hlist_code or ci == vlist_code then - -- else we reset inside a box unneeded, okay, the downside is - -- that we trigger color in each repeated box, so there is room - -- for improvement here - current = 0 - end - -- begin nested -- - local ok = false - if nstrigger and stack[nstrigger] then - local outer = stack[attribute] - if outer ~= inheritance then - stack.leader, ok = process(namespace,attribute,leader,inheritance,outer) - else - stack.leader, ok = process(namespace,attribute,leader,inheritance,default) - end - else - stack.leader, ok = process(namespace,attribute,leader,inheritance,default) - end - -- end nested -- - done = done or ok - current = savedcurrent - leader = false - end - elseif default and inheritance then - if current ~= default then - head = insert_node_before(head,stack,copy_node(nsdata[default])) - current = default - done = true - end - elseif current > 0 then - head = insert_node_before(head,stack,copy_node(nsnone)) - current = 0 - done = true - end - check = false - end - stack = stack.next - end - return head, done -end - -states.process = process - --- we can force a selector, e.g. document wide color spaces, saves a little --- watch out, we need to check both the selector state (like colorspace) and --- the main state (like color), otherwise we get into troubles when a selector --- state changes while the main state stays the same (like two glyphs following --- each other with the same color but different color spaces e.g. \showcolor) - --- local function selective(namespace,attribute,head,inheritance,default) -- two attributes --- local stack, done = head, false --- while stack do --- local id = stack.id --- -- we need to deal with literals too (reset as well as oval) --- -- if id == glyph_code or (id == whatsit_code and stack.subtype == pdfliteral_code) or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code --- if id == glyph_code -- or id == disc_code --- or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code --- local c = stack[attribute] --- if c then --- if default and c == inheritance then --- if current ~= default then --- local data = nsdata[default] --- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) --- current = default --- done = true --- end --- else --- local s = stack[nsselector] --- if current ~= c or current_selector ~= s then --- local data = nsdata[c] --- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) --- current = c --- current_selector = s --- done = true --- end --- end --- elseif default and inheritance then --- if current ~= default then --- local data = nsdata[default] --- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) --- current = default --- done = true --- end --- elseif current > 0 then --- head = insert_node_before(head,stack,copy_node(nsnone)) --- current, current_selector, done = 0, 0, true --- end --- if id == glue_code then -- leader --- -- same as *list --- local content = stack.leader --- if content then --- local savedcurrent = current --- local ci = content.id --- if ci == hlist_code or ci == vlist_code then --- -- else we reset inside a box unneeded, okay, the downside is --- -- that we trigger color in each repeated box, so there is room --- -- for improvement here --- current = 0 --- end --- local ok = false --- if nstrigger and stack[nstrigger] then --- local outer = stack[attribute] --- if outer ~= inheritance then --- stack.leader, ok = selective(namespace,attribute,content,inheritance,outer) --- else --- stack.leader, ok = selective(namespace,attribute,content,inheritance,default) --- end --- else --- stack.leader, ok = selective(namespace,attribute,content,inheritance,default) --- end --- current = savedcurrent --- done = done or ok --- end --- end --- elseif id == hlist_code or id == vlist_code then --- local content = stack.list --- if content then --- local ok = false --- if nstrigger and stack[nstrigger] then --- local outer = stack[attribute] --- if outer ~= inheritance then --- stack.list, ok = selective(namespace,attribute,content,inheritance,outer) --- else --- stack.list, ok = selective(namespace,attribute,content,inheritance,default) --- end --- else --- stack.list, ok = selective(namespace,attribute,content,inheritance,default) --- end --- done = done or ok --- end --- end --- stack = stack.next --- end --- return head, done --- end - --- local function selective(namespace,attribute,head,inheritance,default) -- two attributes --- local stack, done = head, false - --- local function check() --- local c = stack[attribute] --- if c then --- if default and c == inheritance then --- if current ~= default then --- local data = nsdata[default] --- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) --- current = default --- done = true --- end --- else --- local s = stack[nsselector] --- if current ~= c or current_selector ~= s then --- local data = nsdata[c] --- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) --- current = c --- current_selector = s --- done = true --- end --- end --- elseif default and inheritance then --- if current ~= default then --- local data = nsdata[default] --- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) --- current = default --- done = true --- end --- elseif current > 0 then --- head = insert_node_before(head,stack,copy_node(nsnone)) --- current, current_selector, done = 0, 0, true --- end --- return c --- end - --- local function nested(content) --- if nstrigger and stack[nstrigger] then --- local outer = stack[attribute] --- if outer ~= inheritance then --- return selective(namespace,attribute,content,inheritance,outer) --- else --- return selective(namespace,attribute,content,inheritance,default) --- end --- else --- return selective(namespace,attribute,content,inheritance,default) --- end --- end - --- while stack do --- local id = stack.id --- if id == glyph_code then --- check() --- elseif id == glue_code then --- local content = stack.leader --- if content and check() then --- -- local savedcurrent = current --- -- local ci = content.id --- -- if ci == hlist_code or ci == vlist_code then --- -- -- else we reset inside a box unneeded, okay, the downside is --- -- -- that we trigger color in each repeated box, so there is room --- -- -- for improvement here --- -- current = 0 --- -- end - --- local ok = false --- stack.leader, ok = nested(content) --- done = done or ok - --- -- current = savedcurrent --- end --- elseif id == hlist_code or id == vlist_code then --- local content = stack.list --- if content then - --- local ok = false --- stack.list, ok = nested(content) --- done = done or ok - --- end --- elseif id == rule_code then --- if stack.width ~= 0 then --- check() --- end --- end --- stack = stack.next --- end --- return head, done --- end - -local function selective(namespace,attribute,head,inheritance,default) -- two attributes - local stack = head - local done = false - local check = false - local leader = nil - while stack do - local id = stack.id - if id == glyph_code then - check = true - elseif id == glue_code then - leader = stack.leader - if leader then - check = true - end - elseif id == hlist_code or id == vlist_code then - local content = stack.list - if content then - local ok = false - -- begin nested - if nstrigger and stack[nstrigger] then - local outer = stack[attribute] - if outer ~= inheritance then - stack.list, ok = selective(namespace,attribute,content,inheritance,outer) - else - stack.list, ok = selective(namespace,attribute,content,inheritance,default) - end - else - stack.list, ok = selective(namespace,attribute,content,inheritance,default) - end - -- end nested - done = done or ok - end - elseif id == rule_code then - check = stack.width ~= 0 - end - - if check then - local c = stack[attribute] - if c then - if default and c == inheritance then - if current ~= default then - local data = nsdata[default] - head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) - current = default - done = true - end - else - local s = stack[nsselector] - if current ~= c or current_selector ~= s then - local data = nsdata[c] - head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) - current = c - current_selector = s - done = true - end - end - if leader then - local ok = false - -- begin nested - if nstrigger and stack[nstrigger] then - local outer = stack[attribute] - if outer ~= inheritance then - stack.leader, ok = selective(namespace,attribute,leader,inheritance,outer) - else - stack.leader, ok = selective(namespace,attribute,leader,inheritance,default) - end - else - stack.leader, ok = selective(namespace,attribute,leader,inheritance,default) - end - -- end nested - done = done or ok - leader = false - end - elseif default and inheritance then - if current ~= default then - local data = nsdata[default] - head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector])) - current = default - done = true - end - elseif current > 0 then - head = insert_node_before(head,stack,copy_node(nsnone)) - current, current_selector, done = 0, 0, true - end - check = false - end - - stack = stack.next - end - return head, done -end - -states.selective = selective - --- Ideally the next one should be merged with the previous but keeping it separate is --- safer. We deal with two situations: efficient boxwise (layoutareas) and mixed layers --- (as used in the stepper). In the stepper we cannot use the box branch as it involves --- paragraph lines and then gets mixed up. A messy business (esp since we want to be --- efficient). --- --- Todo: make a better stacker. Keep track (in attribute) about nesting level. Not --- entirely trivial and a generic solution is nicer (compares to the exporter). - --- local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise --- local stack, done = head, false --- local current, depth = default or 0, 0 --- --- local function check() --- local a = stack[attribute] --- if a then --- if current ~= a then --- head = insert_node_before(head,stack,copy_node(nsdata[a])) --- depth = depth + 1 --- current, done = a, true --- end --- elseif default > 0 then --- -- --- elseif current > 0 then --- head = insert_node_before(head,stack,copy_node(nsnone)) --- depth = depth - 1 --- current, done = 0, true --- end --- return a --- end --- --- while stack do --- local id = stack.id --- if id == glyph_code then --- check() --- elseif id == glue_code then --- local content = stack.leader --- if content and check() then --- local ok = false --- stack.leader, ok = stacked(namespace,attribute,content,current) --- done = done or ok --- end --- elseif id == hlist_code or id == vlist_code then --- local content = stack.list --- if content then --- -- the problem is that broken lines gets the attribute which can be a later one --- if nslistwise then --- local a = stack[attribute] --- if a and current ~= a and nslistwise[a] then -- viewerlayer / needs checking, see below --- local p = current --- current, done = a, true --- head = insert_node_before(head,stack,copy_node(nsdata[a])) --- stack.list = stacked(namespace,attribute,content,current) --- head, stack = insert_node_after(head,stack,copy_node(nsnone)) --- current = p --- else --- local ok = false --- stack.list, ok = stacked(namespace,attribute,content,current) --- done = done or ok --- end --- else --- local ok = false --- stack.list, ok = stacked(namespace,attribute,content,current) --- done = done or ok --- end --- end --- elseif id == rule_code then --- if stack.width ~= 0 then --- check() --- end --- end --- stack = stack.next --- end --- while depth > 0 do --- head = insert_node_after(head,stack,copy_node(nsnone)) --- depth = depth - 1 --- end --- return head, done --- end - -local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise - local stack = head - local done = false - local current = default or 0 - local depth = 0 - local check = false - local leader = false - while stack do - local id = stack.id - if id == glyph_code then - check = true - elseif id == glue_code then - leader = stack.leader - if leader then - check = true - end - elseif id == hlist_code or id == vlist_code then - local content = stack.list - if content then - -- the problem is that broken lines gets the attribute which can be a later one - if nslistwise then - local a = stack[attribute] - if a and current ~= a and nslistwise[a] then -- viewerlayer / needs checking, see below - local p = current - current, done = a, true - head = insert_node_before(head,stack,copy_node(nsdata[a])) - stack.list = stacked(namespace,attribute,content,current) - head, stack = insert_node_after(head,stack,copy_node(nsnone)) - current = p - else - local ok = false - stack.list, ok = stacked(namespace,attribute,content,current) - done = done or ok - end - else - local ok = false - stack.list, ok = stacked(namespace,attribute,content,current) - done = done or ok - end - end - elseif id == rule_code then - check = stack.width ~= 0 - end - - if check then - local a = stack[attribute] - if a then - if current ~= a then - head = insert_node_before(head,stack,copy_node(nsdata[a])) - depth = depth + 1 - current, done = a, true - end - if leader then - local ok = false - stack.leader, ok = stacked(namespace,attribute,content,current) - done = done or ok - leader = false - end - elseif default > 0 then - -- - elseif current > 0 then - head = insert_node_before(head,stack,copy_node(nsnone)) - depth = depth - 1 - current, done = 0, true - end - check = false - end - - stack = stack.next - end - while depth > 0 do - head = insert_node_after(head,stack,copy_node(nsnone)) - depth = depth - 1 - end - return head, done -end - -states.stacked = stacked - --- experimental - --- local function stacker(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise --- nsbegin() --- local current, previous, done, okay = head, head, false, false --- local attrib = default or unsetvalue --- --- local function check() --- local a = current[attribute] or unsetvalue --- if a ~= attrib then --- local n = nsstep(a) --- if n then --- -- !!!! TEST CODE !!!! --- -- head = insert_node_before(head,current,copy_node(nsdata[tonumber(n)])) -- a --- head = insert_node_before(head,current,n) -- a --- end --- attrib, done, okay = a, true, true --- end --- return a --- end --- --- while current do --- local id = current.id --- if id == glyph_code then --- check() --- elseif id == glue_code then --- local content = current.leader --- if content and check() then --- -- tricky as a leader has to be a list so we cannot inject before --- local _, ok = stacker(namespace,attribute,content,attrib) --- done = done or ok --- end --- elseif id == hlist_code or id == vlist_code then --- local content = current.list --- if not content then --- -- skip --- elseif nslistwise then --- local a = current[attribute] --- if a and attrib ~= a and nslistwise[a] then -- viewerlayer --- done = true --- head = insert_node_before(head,current,copy_node(nsdata[a])) --- current.list = stacker(namespace,attribute,content,a) --- head, current = insert_node_after(head,current,copy_node(nsnone)) --- else --- local ok = false --- current.list, ok = stacker(namespace,attribute,content,attrib) --- done = done or ok --- end --- else --- local ok = false --- current.list, ok = stacker(namespace,attribute,content,default) --- done = done or ok --- end --- elseif id == rule_code then --- if current.width ~= 0 then --- check() --- end --- end --- previous = current --- current = current.next --- end --- if okay then --- local n = nsend() --- if n then --- -- !!!! TEST CODE !!!! --- -- head = insert_node_after(head,previous,copy_node(nsdata[tostring(n)])) --- head = insert_node_after(head,previous,n) --- end --- end --- return head, done --- end - -local function stacker(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise - nsbegin() - local current = head - local previous = head - local done = false - local okay = false - local attrib = default or unsetvalue - local check = false - local leader = false - while current do - local id = current.id - if id == glyph_code then - check = true - elseif id == glue_code then - leader = current.leader - if leader then - check = true - end - elseif id == hlist_code or id == vlist_code then - local content = current.list - if not content then - -- skip - elseif nslistwise then - local a = current[attribute] - if a and attrib ~= a and nslistwise[a] then -- viewerlayer - done = true - head = insert_node_before(head,current,copy_node(nsdata[a])) - current.list = stacker(namespace,attribute,content,a) - head, current = insert_node_after(head,current,copy_node(nsnone)) - else - local ok = false - current.list, ok = stacker(namespace,attribute,content,attrib) - done = done or ok - end - else - local ok = false - current.list, ok = stacker(namespace,attribute,content,default) - done = done or ok - end - elseif id == rule_code then - check = current.width ~= 0 - end - - if check then - local a = current[attribute] or unsetvalue - if a ~= attrib then - local n = nsstep(a) - if n then - -- !!!! TEST CODE !!!! - -- head = insert_node_before(head,current,copy_node(nsdata[tonumber(n)])) -- a - head = insert_node_before(head,current,n) -- a - end - attrib, done, okay = a, true, true - if leader then - -- tricky as a leader has to be a list so we cannot inject before - local _, ok = stacker(namespace,attribute,leader,attrib) - done = done or ok - leader = false - end - end - check = false - end - - previous = current - current = current.next - end - if okay then - local n = nsend() - if n then - -- !!!! TEST CODE !!!! - -- head = insert_node_after(head,previous,copy_node(nsdata[tostring(n)])) - head = insert_node_after(head,previous,n) - end - end - return head, done -end - -states.stacker = stacker - --- -- -- - -statistics.register("attribute processing time", function() - return statistics.elapsedseconds(attributes,"front- and backend") -end) +if not modules then modules = { } end modules ['node-fin'] = {
+ version = 1.001,
+ comment = "companion to node-fin.mkiv",
+ author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
+ copyright = "PRAGMA ADE / ConTeXt Development Team",
+ license = "see context related readme files",
+}
+
+-- this module is being reconstructed
+-- local functions, only slightly slower
+
+local next, type, format = next, type, string.format
+
+local attributes, nodes, node = attributes, nodes, node
+
+local copy_node = node.copy
+local find_tail = node.slide
+
+local nodecodes = nodes.nodecodes
+local whatcodes = nodes.whatcodes
+
+local glyph_code = nodecodes.glyph
+local disc_code = nodecodes.disc
+local glue_code = nodecodes.glue
+local rule_code = nodecodes.rule
+local whatsit_code = nodecodes.whatsit
+local hlist_code = nodecodes.hlist
+local vlist_code = nodecodes.vlist
+
+local pdfliteral_code = whatcodes.pdfliteral
+
+local states = attributes.states
+local numbers = attributes.numbers
+local a_trigger = attributes.private('trigger')
+local triggering = false
+
+local starttiming = statistics.starttiming
+local stoptiming = statistics.stoptiming
+local loadstripped = utilities.lua.loadstripped
+local unsetvalue = attributes.unsetvalue
+
+-- these two will be like trackers
+
+function states.enabletriggering()
+ triggering = true
+end
+function states.disabletriggering()
+ triggering = false
+end
+
+-- the following code is no longer needed due to the new backend
+-- but we keep it around for a while as an example
+--
+-- states.collected = states.collected or { }
+--
+-- storage.register("states/collected", states.collected, "states.collected")
+--
+-- local collected = states.collected
+--
+-- function states.collect(str)
+-- collected[#collected+1] = str
+-- end
+--
+-- function states.flush()
+-- if #collected > 0 then
+-- for i=1,#collected do
+-- context(collected[i]) -- we're in context mode anyway
+-- end
+-- collected = { }
+-- states.collected = collected
+-- end
+-- end
+--
+-- function states.check()
+-- logs.report("states",concat(collected,"\n"))
+-- end
+
+-- we used to do the main processor loop here and call processor for each node
+-- but eventually this was too much a slow down (1 sec on 23 for 120 pages mk)
+-- so that we moved looping to the processor itself; this may lead to a bit of
+-- duplicate code once that we have more state handlers
+
+-- local function process_attribute(head,plugin) -- head,attribute,enabled,initializer,resolver,processor,finalizer
+-- local namespace = plugin.namespace
+-- if namespace.enabled ~= false then -- this test will go away
+-- starttiming(attributes) -- in principle we could delegate this to the main caller
+-- local done, used, ok = false, nil, false
+-- local attribute = namespace.attribute or numbers[plugin.name] -- todo: plugin.attribute
+-- local processor = plugin.processor
+-- if processor then
+-- local initializer = plugin.initializer
+-- local resolver = plugin.resolver
+-- local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip !
+-- if initializer then
+-- initializer(namespace,attribute,head)
+-- end
+-- head, ok = processor(namespace,attribute,head,inheritance)
+-- if ok then
+-- local finalizer = plugin.finalizer
+-- if finalizer then
+-- head, ok, used = finalizer(namespace,attribute,head)
+-- if used then
+-- local flusher = plugin.flusher
+-- if flusher then
+-- head = flusher(namespace,attribute,head,used)
+-- end
+-- end
+-- end
+-- done = true
+-- end
+-- end
+-- stoptiming(attributes)
+-- return head, done
+-- else
+-- return head, false
+-- end
+-- end
+--
+-- function nodes.installattributehandler(plugin) -- we need to avoid this nested function
+-- return function(head)
+-- return process_attribute(head,plugin)
+-- end
+-- end
+
+-- An experiment: lean and mean functions. It is not really faster but
+-- with upcoming functionality it might make a difference, e.g. features
+-- like 'casing' and 'italics' can be called a lot so there it makes sense.
+
+nodes.plugindata = nil
+
+local template = [[
+local plugin = nodes.plugindata
+local starttiming = statistics.starttiming
+local stoptiming = statistics.stoptiming
+local namespace = plugin.namespace
+local attribute = namespace.attribute or attributes.numbers[plugin.name]
+local processor = plugin.processor
+local initializer = plugin.initializer
+local resolver = plugin.resolver
+local finalizer = plugin.finalizer
+local flusher = plugin.flusher
+if not processor then
+ return function(head)
+ return head, false
+ end
+elseif initializer or finalizer or resolver then
+ return function(head)
+ starttiming(attributes)
+ local done, used, ok = false, nil, false
+ local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip !
+ if initializer then
+ initializer(namespace,attribute,head)
+ end
+ head, ok = processor(namespace,attribute,head,inheritance)
+ if ok then
+ if finalizer then
+ head, ok, used = finalizer(namespace,attribute,head)
+ if used and flusher then
+ head = flusher(namespace,attribute,head,used)
+ end
+ end
+ done = true
+ end
+ stoptiming(attributes)
+ return head, done
+ end
+else
+ return function(head)
+ starttiming(attributes)
+ local head, done = processor(namespace,attribute,head)
+ stoptiming(attributes)
+ return head, done
+ end
+end
+nodes.plugindata = nil
+]]
+
+function nodes.installattributehandler(plugin)
+ nodes.plugindata = plugin
+ return loadstripped(template)()
+end
+
+-- the injectors
+
+local insert_node_before = node.insert_before
+local insert_node_after = node.insert_after
+
+local nsdata, nsnone, nslistwise, nsforced, nsselector, nstrigger
+local current, current_selector, done = 0, 0, false -- nb, stack has a local current !
+local nsbegin, nsend
+
+function states.initialize(namespace,attribute,head)
+ nsdata = namespace.data
+ nsnone = namespace.none
+ nsforced = namespace.forced
+ nsselector = namespace.selector
+ nslistwise = namespace.listwise
+ nstrigger = triggering and namespace.triggering and a_trigger
+ current = 0
+ current_selector = 0
+ done = false -- todo: done cleanup
+ nsstep = namespace.resolve_step
+ if nsstep then
+ nsbegin = namespace.resolve_begin
+ nsend = namespace.resolve_end
+ nspush = namespace.push
+ nspop = namespace.pop
+ end
+end
+
+function states.finalize(namespace,attribute,head) -- is this one ok?
+ if current > 0 and nsnone then
+ local id = head.id
+ if id == hlist_code or id == vlist_code then
+ local list = head.list
+ if list then
+ head.list = insert_node_before(list,list,copy_node(nsnone))
+ end
+ else
+ head = insert_node_before(head,head,copy_node(nsnone))
+ end
+ return head, true, true
+ end
+ return head, false, false
+end
+
+-- disc nodes can be ignored
+-- we need to deal with literals too (reset as well as oval)
+-- if id == glyph_code or (id == whatsit_code and stack.subtype == pdfliteral_code) or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then
+
+-- local function process(namespace,attribute,head,inheritance,default) -- one attribute
+-- local stack, done = head, false
+-- while stack do
+-- local id = stack.id
+-- if id == glyph_code or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
+-- local c = stack[attribute]
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current ~= c then
+-- head = insert_node_before(head,stack,copy_node(nsdata[c]))
+-- current = c
+-- done = true
+-- end
+-- -- here ? compare selective
+-- if id == glue_code then --leader
+-- -- same as *list
+-- local content = stack.leader
+-- if content then
+-- local savedcurrent = current
+-- local ci = content.id
+-- if ci == hlist_code or ci == vlist_code then
+-- -- else we reset inside a box unneeded, okay, the downside is
+-- -- that we trigger color in each repeated box, so there is room
+-- -- for improvement here
+-- current = 0
+-- end
+-- local ok = false
+-- if nstrigger and stack[nstrigger] then
+-- local outer = stack[attribute]
+-- if outer ~= inheritance then
+-- stack.leader, ok = process(namespace,attribute,content,inheritance,outer)
+-- else
+-- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- current = savedcurrent
+-- done = done or ok
+-- end
+-- end
+-- elseif default and inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current = 0
+-- done = true
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = stack.list
+-- if content then
+-- local ok = false
+-- if nstrigger and stack[nstrigger] then
+-- local outer = stack[attribute]
+-- if outer ~= inheritance then
+-- stack.list, ok = process(namespace,attribute,content,inheritance,outer)
+-- else
+-- stack.list, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- stack.list, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- done = done or ok
+-- end
+-- end
+-- stack = stack.next
+-- end
+-- return head, done
+-- end
+
+-- local function process(namespace,attribute,head,inheritance,default) -- one attribute
+-- local stack, done = head, false
+
+-- local function check()
+-- local c = stack[attribute]
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current ~= c then
+-- head = insert_node_before(head,stack,copy_node(nsdata[c]))
+-- current = c
+-- done = true
+-- end
+-- elseif default and inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current = 0
+-- done = true
+-- end
+-- return c
+-- end
+
+-- local function nested(content)
+-- if nstrigger and stack[nstrigger] then
+-- local outer = stack[attribute]
+-- if outer ~= inheritance then
+-- return process(namespace,attribute,content,inheritance,outer)
+-- else
+-- return process(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- return process(namespace,attribute,content,inheritance,default)
+-- end
+-- end
+
+-- while stack do
+-- local id = stack.id
+-- if id == glyph_code then
+-- check()
+-- elseif id == glue_code then
+-- local content = stack.leader
+-- if content and check() then
+-- local savedcurrent = current
+-- local ci = content.id
+-- if ci == hlist_code or ci == vlist_code then
+-- -- else we reset inside a box unneeded, okay, the downside is
+-- -- that we trigger color in each repeated box, so there is room
+-- -- for improvement here
+-- current = 0
+-- end
+
+-- local ok = false
+-- stack.leader, ok = nested(content)
+-- done = done or ok
+
+-- current = savedcurrent
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = stack.list
+-- if content then
+
+-- local ok = false
+-- stack.list, ok = nested(content)
+-- done = done or ok
+
+-- end
+-- elseif id == rule_code then
+-- if stack.width ~= 0 then
+-- check()
+-- end
+-- end
+-- stack = stack.next
+-- end
+-- return head, done
+-- end
+
+-- local function process(namespace,attribute,head,inheritance,default) -- one attribute
+-- local stack, done = head, false
+-- while stack do
+-- local id = stack.id
+-- if id == glyph_code then
+-- -- begin of check
+-- local c = stack[attribute]
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current ~= c then
+-- head = insert_node_before(head,stack,copy_node(nsdata[c]))
+-- current = c
+-- done = true
+-- end
+-- elseif default and inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current = 0
+-- done = true
+-- end
+-- -- end of check
+-- elseif id == glue_code then
+-- local content = stack.leader
+-- if content then
+-- -- begin of check
+-- local c = stack[attribute]
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current ~= c then
+-- head = insert_node_before(head,stack,copy_node(nsdata[c]))
+-- current = c
+-- done = true
+-- end
+-- -- begin special to this check
+-- local savedcurrent = current
+-- local ci = content.id
+-- if ci == hlist_code or ci == vlist_code then
+-- -- else we reset inside a box unneeded, okay, the downside is
+-- -- that we trigger color in each repeated box, so there is room
+-- -- for improvement here
+-- current = 0
+-- end
+-- -- begin nested --
+-- local ok = false
+-- if nstrigger and stack[nstrigger] then
+-- local outer = stack[attribute]
+-- if outer ~= inheritance then
+-- stack.leader, ok = process(namespace,attribute,content,inheritance,outer)
+-- else
+-- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- -- end nested --
+-- done = done or ok
+-- current = savedcurrent
+-- -- end special to this check
+-- elseif default and inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current = 0
+-- done = true
+-- end
+-- -- end of check
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = stack.list
+-- if content then
+-- -- begin nested --
+-- local ok
+-- if nstrigger and stack[nstrigger] then
+-- local outer = stack[attribute]
+-- if outer ~= inheritance then
+-- stack.list, ok = process(namespace,attribute,content,inheritance,outer)
+-- else
+-- stack.list, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- stack.list, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- -- end nested --
+-- done = done or ok
+-- end
+-- elseif id == rule_code then
+-- if stack.width ~= 0 then
+-- -- begin of check
+-- local c = stack[attribute]
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current ~= c then
+-- head = insert_node_before(head,stack,copy_node(nsdata[c]))
+-- current = c
+-- done = true
+-- end
+-- elseif default and inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current = 0
+-- done = true
+-- end
+-- -- end of check
+-- end
+-- end
+-- stack = stack.next
+-- end
+-- return head, done
+-- end
+
+local function process(namespace,attribute,head,inheritance,default) -- one attribute
+ local stack = head
+ local done = false
+ local check = false
+ local leader = nil
+ while stack do
+ local id = stack.id
+ if id == glyph_code then
+ check = true
+ elseif id == glue_code then
+ leader = stack.leader
+ if leader then
+ check = true
+ end
+ elseif id == hlist_code or id == vlist_code then
+ local content = stack.list
+ if content then
+ -- begin nested --
+ local ok
+ if nstrigger and stack[nstrigger] then
+ local outer = stack[attribute]
+ if outer ~= inheritance then
+ stack.list, ok = process(namespace,attribute,content,inheritance,outer)
+ else
+ stack.list, ok = process(namespace,attribute,content,inheritance,default)
+ end
+ else
+ stack.list, ok = process(namespace,attribute,content,inheritance,default)
+ end
+ -- end nested --
+ done = done or ok
+ end
+ elseif id == rule_code then
+ check = stack.width ~= 0
+ end
+ -- much faster this way than using a check() and nested() function
+ if check then
+ local c = stack[attribute]
+ if c then
+ if default and c == inheritance then
+ if current ~= default then
+ head = insert_node_before(head,stack,copy_node(nsdata[default]))
+ current = default
+ done = true
+ end
+ elseif current ~= c then
+ head = insert_node_before(head,stack,copy_node(nsdata[c]))
+ current = c
+ done = true
+ end
+ if leader then
+ local savedcurrent = current
+ local ci = leader.id
+ if ci == hlist_code or ci == vlist_code then
+ -- else we reset inside a box unneeded, okay, the downside is
+ -- that we trigger color in each repeated box, so there is room
+ -- for improvement here
+ current = 0
+ end
+ -- begin nested --
+ local ok = false
+ if nstrigger and stack[nstrigger] then
+ local outer = stack[attribute]
+ if outer ~= inheritance then
+ stack.leader, ok = process(namespace,attribute,leader,inheritance,outer)
+ else
+ stack.leader, ok = process(namespace,attribute,leader,inheritance,default)
+ end
+ else
+ stack.leader, ok = process(namespace,attribute,leader,inheritance,default)
+ end
+ -- end nested --
+ done = done or ok
+ current = savedcurrent
+ leader = false
+ end
+ elseif default and inheritance then
+ if current ~= default then
+ head = insert_node_before(head,stack,copy_node(nsdata[default]))
+ current = default
+ done = true
+ end
+ elseif current > 0 then
+ head = insert_node_before(head,stack,copy_node(nsnone))
+ current = 0
+ done = true
+ end
+ check = false
+ end
+ stack = stack.next
+ end
+ return head, done
+end
+
+states.process = process
+
+-- we can force a selector, e.g. document wide color spaces, saves a little
+-- watch out, we need to check both the selector state (like colorspace) and
+-- the main state (like color), otherwise we get into troubles when a selector
+-- state changes while the main state stays the same (like two glyphs following
+-- each other with the same color but different color spaces e.g. \showcolor)
+
+-- local function selective(namespace,attribute,head,inheritance,default) -- two attributes
+-- local stack, done = head, false
+-- while stack do
+-- local id = stack.id
+-- -- we need to deal with literals too (reset as well as oval)
+-- -- if id == glyph_code or (id == whatsit_code and stack.subtype == pdfliteral_code) or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
+-- if id == glyph_code -- or id == disc_code
+-- or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
+-- local c = stack[attribute]
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- local data = nsdata[default]
+-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+-- current = default
+-- done = true
+-- end
+-- else
+-- local s = stack[nsselector]
+-- if current ~= c or current_selector ~= s then
+-- local data = nsdata[c]
+-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+-- current = c
+-- current_selector = s
+-- done = true
+-- end
+-- end
+-- elseif default and inheritance then
+-- if current ~= default then
+-- local data = nsdata[default]
+-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current, current_selector, done = 0, 0, true
+-- end
+-- if id == glue_code then -- leader
+-- -- same as *list
+-- local content = stack.leader
+-- if content then
+-- local savedcurrent = current
+-- local ci = content.id
+-- if ci == hlist_code or ci == vlist_code then
+-- -- else we reset inside a box unneeded, okay, the downside is
+-- -- that we trigger color in each repeated box, so there is room
+-- -- for improvement here
+-- current = 0
+-- end
+-- local ok = false
+-- if nstrigger and stack[nstrigger] then
+-- local outer = stack[attribute]
+-- if outer ~= inheritance then
+-- stack.leader, ok = selective(namespace,attribute,content,inheritance,outer)
+-- else
+-- stack.leader, ok = selective(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- stack.leader, ok = selective(namespace,attribute,content,inheritance,default)
+-- end
+-- current = savedcurrent
+-- done = done or ok
+-- end
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = stack.list
+-- if content then
+-- local ok = false
+-- if nstrigger and stack[nstrigger] then
+-- local outer = stack[attribute]
+-- if outer ~= inheritance then
+-- stack.list, ok = selective(namespace,attribute,content,inheritance,outer)
+-- else
+-- stack.list, ok = selective(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- stack.list, ok = selective(namespace,attribute,content,inheritance,default)
+-- end
+-- done = done or ok
+-- end
+-- end
+-- stack = stack.next
+-- end
+-- return head, done
+-- end
+
+-- local function selective(namespace,attribute,head,inheritance,default) -- two attributes
+-- local stack, done = head, false
+
+-- local function check()
+-- local c = stack[attribute]
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- local data = nsdata[default]
+-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+-- current = default
+-- done = true
+-- end
+-- else
+-- local s = stack[nsselector]
+-- if current ~= c or current_selector ~= s then
+-- local data = nsdata[c]
+-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+-- current = c
+-- current_selector = s
+-- done = true
+-- end
+-- end
+-- elseif default and inheritance then
+-- if current ~= default then
+-- local data = nsdata[default]
+-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current, current_selector, done = 0, 0, true
+-- end
+-- return c
+-- end
+
+-- local function nested(content)
+-- if nstrigger and stack[nstrigger] then
+-- local outer = stack[attribute]
+-- if outer ~= inheritance then
+-- return selective(namespace,attribute,content,inheritance,outer)
+-- else
+-- return selective(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- return selective(namespace,attribute,content,inheritance,default)
+-- end
+-- end
+
+-- while stack do
+-- local id = stack.id
+-- if id == glyph_code then
+-- check()
+-- elseif id == glue_code then
+-- local content = stack.leader
+-- if content and check() then
+-- -- local savedcurrent = current
+-- -- local ci = content.id
+-- -- if ci == hlist_code or ci == vlist_code then
+-- -- -- else we reset inside a box unneeded, okay, the downside is
+-- -- -- that we trigger color in each repeated box, so there is room
+-- -- -- for improvement here
+-- -- current = 0
+-- -- end
+
+-- local ok = false
+-- stack.leader, ok = nested(content)
+-- done = done or ok
+
+-- -- current = savedcurrent
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = stack.list
+-- if content then
+
+-- local ok = false
+-- stack.list, ok = nested(content)
+-- done = done or ok
+
+-- end
+-- elseif id == rule_code then
+-- if stack.width ~= 0 then
+-- check()
+-- end
+-- end
+-- stack = stack.next
+-- end
+-- return head, done
+-- end
+
+local function selective(namespace,attribute,head,inheritance,default) -- two attributes
+ local stack = head
+ local done = false
+ local check = false
+ local leader = nil
+ while stack do
+ local id = stack.id
+ if id == glyph_code then
+ check = true
+ elseif id == glue_code then
+ leader = stack.leader
+ if leader then
+ check = true
+ end
+ elseif id == hlist_code or id == vlist_code then
+ local content = stack.list
+ if content then
+ local ok = false
+ -- begin nested
+ if nstrigger and stack[nstrigger] then
+ local outer = stack[attribute]
+ if outer ~= inheritance then
+ stack.list, ok = selective(namespace,attribute,content,inheritance,outer)
+ else
+ stack.list, ok = selective(namespace,attribute,content,inheritance,default)
+ end
+ else
+ stack.list, ok = selective(namespace,attribute,content,inheritance,default)
+ end
+ -- end nested
+ done = done or ok
+ end
+ elseif id == rule_code then
+ check = stack.width ~= 0
+ end
+
+ if check then
+ local c = stack[attribute]
+ if c then
+ if default and c == inheritance then
+ if current ~= default then
+ local data = nsdata[default]
+ head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+ current = default
+ done = true
+ end
+ else
+ local s = stack[nsselector]
+ if current ~= c or current_selector ~= s then
+ local data = nsdata[c]
+ head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+ current = c
+ current_selector = s
+ done = true
+ end
+ end
+ if leader then
+ local ok = false
+ -- begin nested
+ if nstrigger and stack[nstrigger] then
+ local outer = stack[attribute]
+ if outer ~= inheritance then
+ stack.leader, ok = selective(namespace,attribute,leader,inheritance,outer)
+ else
+ stack.leader, ok = selective(namespace,attribute,leader,inheritance,default)
+ end
+ else
+ stack.leader, ok = selective(namespace,attribute,leader,inheritance,default)
+ end
+ -- end nested
+ done = done or ok
+ leader = false
+ end
+ elseif default and inheritance then
+ if current ~= default then
+ local data = nsdata[default]
+ head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+ current = default
+ done = true
+ end
+ elseif current > 0 then
+ head = insert_node_before(head,stack,copy_node(nsnone))
+ current, current_selector, done = 0, 0, true
+ end
+ check = false
+ end
+
+ stack = stack.next
+ end
+ return head, done
+end
+
+states.selective = selective
+
+-- Ideally the next one should be merged with the previous but keeping it separate is
+-- safer. We deal with two situations: efficient boxwise (layoutareas) and mixed layers
+-- (as used in the stepper). In the stepper we cannot use the box branch as it involves
+-- paragraph lines and then gets mixed up. A messy business (esp since we want to be
+-- efficient).
+--
+-- Todo: make a better stacker. Keep track (in attribute) about nesting level. Not
+-- entirely trivial and a generic solution is nicer (compares to the exporter).
+
+-- local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
+-- local stack, done = head, false
+-- local current, depth = default or 0, 0
+--
+-- local function check()
+-- local a = stack[attribute]
+-- if a then
+-- if current ~= a then
+-- head = insert_node_before(head,stack,copy_node(nsdata[a]))
+-- depth = depth + 1
+-- current, done = a, true
+-- end
+-- elseif default > 0 then
+-- --
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- depth = depth - 1
+-- current, done = 0, true
+-- end
+-- return a
+-- end
+--
+-- while stack do
+-- local id = stack.id
+-- if id == glyph_code then
+-- check()
+-- elseif id == glue_code then
+-- local content = stack.leader
+-- if content and check() then
+-- local ok = false
+-- stack.leader, ok = stacked(namespace,attribute,content,current)
+-- done = done or ok
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = stack.list
+-- if content then
+-- -- the problem is that broken lines gets the attribute which can be a later one
+-- if nslistwise then
+-- local a = stack[attribute]
+-- if a and current ~= a and nslistwise[a] then -- viewerlayer / needs checking, see below
+-- local p = current
+-- current, done = a, true
+-- head = insert_node_before(head,stack,copy_node(nsdata[a]))
+-- stack.list = stacked(namespace,attribute,content,current)
+-- head, stack = insert_node_after(head,stack,copy_node(nsnone))
+-- current = p
+-- else
+-- local ok = false
+-- stack.list, ok = stacked(namespace,attribute,content,current)
+-- done = done or ok
+-- end
+-- else
+-- local ok = false
+-- stack.list, ok = stacked(namespace,attribute,content,current)
+-- done = done or ok
+-- end
+-- end
+-- elseif id == rule_code then
+-- if stack.width ~= 0 then
+-- check()
+-- end
+-- end
+-- stack = stack.next
+-- end
+-- while depth > 0 do
+-- head = insert_node_after(head,stack,copy_node(nsnone))
+-- depth = depth - 1
+-- end
+-- return head, done
+-- end
+
+local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
+ local stack = head
+ local done = false
+ local current = default or 0
+ local depth = 0
+ local check = false
+ local leader = false
+ while stack do
+ local id = stack.id
+ if id == glyph_code then
+ check = true
+ elseif id == glue_code then
+ leader = stack.leader
+ if leader then
+ check = true
+ end
+ elseif id == hlist_code or id == vlist_code then
+ local content = stack.list
+ if content then
+ -- the problem is that broken lines gets the attribute which can be a later one
+ if nslistwise then
+ local a = stack[attribute]
+ if a and current ~= a and nslistwise[a] then -- viewerlayer / needs checking, see below
+ local p = current
+ current, done = a, true
+ head = insert_node_before(head,stack,copy_node(nsdata[a]))
+ stack.list = stacked(namespace,attribute,content,current)
+ head, stack = insert_node_after(head,stack,copy_node(nsnone))
+ current = p
+ else
+ local ok = false
+ stack.list, ok = stacked(namespace,attribute,content,current)
+ done = done or ok
+ end
+ else
+ local ok = false
+ stack.list, ok = stacked(namespace,attribute,content,current)
+ done = done or ok
+ end
+ end
+ elseif id == rule_code then
+ check = stack.width ~= 0
+ end
+
+ if check then
+ local a = stack[attribute]
+ if a then
+ if current ~= a then
+ head = insert_node_before(head,stack,copy_node(nsdata[a]))
+ depth = depth + 1
+ current, done = a, true
+ end
+ if leader then
+ local ok = false
+ stack.leader, ok = stacked(namespace,attribute,content,current)
+ done = done or ok
+ leader = false
+ end
+ elseif default > 0 then
+ --
+ elseif current > 0 then
+ head = insert_node_before(head,stack,copy_node(nsnone))
+ depth = depth - 1
+ current, done = 0, true
+ end
+ check = false
+ end
+
+ stack = stack.next
+ end
+ while depth > 0 do
+ head = insert_node_after(head,stack,copy_node(nsnone))
+ depth = depth - 1
+ end
+ return head, done
+end
+
+states.stacked = stacked
+
+-- experimental
+
+-- local function stacker(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
+-- nsbegin()
+-- local current, previous, done, okay = head, head, false, false
+-- local attrib = default or unsetvalue
+--
+-- local function check()
+-- local a = current[attribute] or unsetvalue
+-- if a ~= attrib then
+-- local n = nsstep(a)
+-- if n then
+-- -- !!!! TEST CODE !!!!
+-- -- head = insert_node_before(head,current,copy_node(nsdata[tonumber(n)])) -- a
+-- head = insert_node_before(head,current,n) -- a
+-- end
+-- attrib, done, okay = a, true, true
+-- end
+-- return a
+-- end
+--
+-- while current do
+-- local id = current.id
+-- if id == glyph_code then
+-- check()
+-- elseif id == glue_code then
+-- local content = current.leader
+-- if content and check() then
+-- -- tricky as a leader has to be a list so we cannot inject before
+-- local _, ok = stacker(namespace,attribute,content,attrib)
+-- done = done or ok
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = current.list
+-- if not content then
+-- -- skip
+-- elseif nslistwise then
+-- local a = current[attribute]
+-- if a and attrib ~= a and nslistwise[a] then -- viewerlayer
+-- done = true
+-- head = insert_node_before(head,current,copy_node(nsdata[a]))
+-- current.list = stacker(namespace,attribute,content,a)
+-- head, current = insert_node_after(head,current,copy_node(nsnone))
+-- else
+-- local ok = false
+-- current.list, ok = stacker(namespace,attribute,content,attrib)
+-- done = done or ok
+-- end
+-- else
+-- local ok = false
+-- current.list, ok = stacker(namespace,attribute,content,default)
+-- done = done or ok
+-- end
+-- elseif id == rule_code then
+-- if current.width ~= 0 then
+-- check()
+-- end
+-- end
+-- previous = current
+-- current = current.next
+-- end
+-- if okay then
+-- local n = nsend()
+-- if n then
+-- -- !!!! TEST CODE !!!!
+-- -- head = insert_node_after(head,previous,copy_node(nsdata[tostring(n)]))
+-- head = insert_node_after(head,previous,n)
+-- end
+-- end
+-- return head, done
+-- end
+
+local function stacker(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
+ nsbegin()
+ local current = head
+ local previous = head
+ local done = false
+ local okay = false
+ local attrib = default or unsetvalue
+ local check = false
+ local leader = false
+ while current do
+ local id = current.id
+ if id == glyph_code then
+ check = true
+ elseif id == glue_code then
+ leader = current.leader
+ if leader then
+ check = true
+ end
+ elseif id == hlist_code or id == vlist_code then
+ local content = current.list
+ if not content then
+ -- skip
+ elseif nslistwise then
+ local a = current[attribute]
+ if a and attrib ~= a and nslistwise[a] then -- viewerlayer
+ done = true
+ head = insert_node_before(head,current,copy_node(nsdata[a]))
+ current.list = stacker(namespace,attribute,content,a)
+ head, current = insert_node_after(head,current,copy_node(nsnone))
+ else
+ local ok = false
+ current.list, ok = stacker(namespace,attribute,content,attrib)
+ done = done or ok
+ end
+ else
+ local ok = false
+ current.list, ok = stacker(namespace,attribute,content,default)
+ done = done or ok
+ end
+ elseif id == rule_code then
+ check = current.width ~= 0
+ end
+
+ if check then
+ local a = current[attribute] or unsetvalue
+ if a ~= attrib then
+ local n = nsstep(a)
+ if n then
+ -- !!!! TEST CODE !!!!
+ -- head = insert_node_before(head,current,copy_node(nsdata[tonumber(n)])) -- a
+ head = insert_node_before(head,current,n) -- a
+ end
+ attrib, done, okay = a, true, true
+ if leader then
+ -- tricky as a leader has to be a list so we cannot inject before
+ local _, ok = stacker(namespace,attribute,leader,attrib)
+ done = done or ok
+ leader = false
+ end
+ end
+ check = false
+ end
+
+ previous = current
+ current = current.next
+ end
+ if okay then
+ local n = nsend()
+ if n then
+ -- !!!! TEST CODE !!!!
+ -- head = insert_node_after(head,previous,copy_node(nsdata[tostring(n)]))
+ head = insert_node_after(head,previous,n)
+ end
+ end
+ return head, done
+end
+
+states.stacker = stacker
+
+-- -- --
+
+statistics.register("attribute processing time", function()
+ return statistics.elapsedseconds(attributes,"front- and backend")
+end)
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