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--
--------------------------------------------------------------------------------
--         FILE:  automata-main.lua
--        USAGE:  use with ConTeXt MkIV and the Simple Slides Module
--  DESCRIPTION:  Metapost output for Conway's Game of Life and Elementary 
--                Cellular Automata
--       AUTHOR:  Philipp Gesang (Phg), <megas.kapaneus@gmail.com>
--      VERSION:  1.0
--      CREATED:  06/08/10 12:28:35 CEST
--------------------------------------------------------------------------------
--

environment.loadluafile( "automata-life" )
environment.loadluafile( "automata-eca" )

local C, Cs, Ct, P, R, S, match = lpeg.C, lpeg.Cs, lpeg.Ct, lpeg.P, lpeg.R, lpeg.S, lpeg.match

mplife = {}

mplife.setup = mplife.setup or {}

if context then
    environment.loadluafile( "automatarc-global" )
    environment.loadluafile( "automatarc-eca" )
    mplife.setup.rc = mplife.setup.rc or {}
else -- assuming we're staying in pwd
    require ( "automatarc-eca" )
end

mplife.setup.current = {}


do
    local g, r, c = mplife.setup.global, mplife.setup.rc, mplife.setup.current
    for key,_ in pairs(g) do
        c[key] = r[key] or g[key] -- prefer local settings
    end
    mplife.setup.current = c
end

mplife.format = {

    nl     = "\n",  space  = " ",

    opar   = "(",   cpar   = ")",

    hyphen = "-",   comma  = ",",
    scolon = ";",   path   = "--",

    filldraw = "fill", -- "draw",
        draw = "draw",
       cycle = "cycle",

    p = function (x,y)
        return string.format("(%s,%s)", x, y)
    end,
}

function mplife.runcode (mpcode)
    --context.startMPcode()
    context(mpcode)
    --context.stopMPcode()
    --context.MPdrawing(mpcode) -- comes with next beta!
end

function mplife.draw_grid(grid, settings)
    local h = gol.helpers
    local c = mplife.setup.current
    local pat = ""
    if type(grid) == "string" then
        grid = h.split(grid, "\n") -- may leave an empty string as last item
        if grid[#grid] == "" then grid[#grid] = nil end
    end

    local max = {}
    max.x, max.y = grid[1]:len(), #grid

    local n = 0
    while grid[#grid-n] ~= nil do
        local row = grid[#grid-n]
        local pos = 1

        local cell = Cs(R("09") + P("D")) / function (char) 
        --repeat
            local opacity = c.opacity 
            local p = { x = pos-1, y = n}

            local fill, fade_level = true
            --fill = true

            if fill and c.fade then
                fade_level = tonumber(char)
            end

            if not fade_level then  -- no number --> cell once dead (marked "D")
                fade_level = 9.3
            end

            if fade_level ~= 0 then -- skip dead cells
                if fade_level == 1 then
                    pat = pat .. string.format("%s %s shifted (%s,%s) withcolor transparent (1,%s,%s);\n", 
                             "draw", c.gestalt, p.x, p.y, opacity*2, settings.color)
                else
                    opacity = opacity - (fade_level * opacity * .1)
                end
                pat = pat .. string.format("%s %s scaled .9 shifted (%s+.05,%s+.05) withcolor transparent (1,%s,%s);\n", 
                             "filldraw", c.gestalt, p.x, p.y, opacity, settings.color)
            end
            pos = pos + 1
        end

        local line = cell * ((1-cell) + cell)^0
        line:match(row)
        pat = pat .. "\n"
        n = n + 1
    end

    pat = pat .. string.format([[
path border;
border = (0,0)--(%s,0)--(%s,%s)--(0,%s)--cycle;
setbounds currentpicture to boundingbox border ;
]], max.x, max.x, max.y, max.y)

    mplife.runcode(pat)
    return true
end

--- testing section

function mplife.checker(n)
    local squares = ""
    local cnt = 0
    for y=1, n, 1 do
        for x=1, n, 1 do
            local fill
            if cnt % 2 == 0 then fill = true end
            local p = { x = x, y = y }
            squares = squares .. mplife.p_square( p, fill )
            cnt = cnt + 1
        end
        if n % 2 == 0 then cnt = cnt + 1 end -- needed for even column numbers
    end
    return squares
end

function mplife.rand_pattern(n, digits)
    local pat = ""
    for y=1, n, 1 do
        for x=1, n, 1 do
            pat = pat .. math.random(0,digits)
        end
        pat = pat .. "\n"
    end
    return pat
end

--- interfacing with life.lua

function mplife.life_frame (frame)
    --local c = mplife.setup.current

    mplife.draw_grid(frame)

    return true
end

function mplife.life_movie (frames, next_page)
    local c = mplife.setup.current
    for i, frame in ipairs(frames) do
        context(c.before_frame)
        mplife.life_frame(frame)
        context(c.after_frame)
    end
end

function mplife.life_frames ()
    local c = mplife.setup.current


    local frames = gol.frames( c.init, c.rule, c.frames, c.firstframe )
    mplife.life_movie( frames, false )
    return true
end

function mplife.gol_successive ()
    local c = mplife.setup.current
    local settings = {}
    if mplife.slides then
        settings.color = "\\MPcolor{simpleslides:contrastcolor}"
    else
        context.definecolor({ "automaton:color" }, c.color)
        settings.color = "\\MPcolor{automaton:color}"
    end
    context(c.before_frame)
    mplife.draw_grid(c.last, settings)
    context(c.after_frame)
    mplife.setup.current.last = gol.next_frame( c.last, c.rule )
    return true
end

function mplife.eca_successive ()
    local c = mplife.setup.current
    local settings = {}

    if mplife.slides then
        settings.color = "\\MPcolor{simpleslides:contrastcolor}"
    else
        context.definecolor({ "automaton:color" }, c.color)
        settings.color = "\\MPcolor{automaton:color}"
    end

    local thisframe

    mplife.setup.current.init, thisframe = eca.gen_frame(c.init, c.framesize, c.rule)
    context(c.before_frame)
    mplife.draw_grid(thisframe, settings)
    context(c.after_frame)
    return true
end

function mplife.main ()
    local c = mplife.setup.current

    if context then
        context.definecolor({ "lifesquare" }, c.color)
    end
    --mplife.successive()
    --context(c.preamble) -- only once
    --context.starttext()

    --mplife.runcode (mplife.checker(20))

    --mplife.draw_grid(mplife.rand_pattern(10,6))

    --mplife.life_frames()

    --for i=1,10,1 do
        --context("\\input knuth")
        --context.page()
    --end
    --context.stoptext()
    return 0
end


if not mplife.slides then -- standalone
    return mplife.main()
end